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A NEW ERA OF ACCESSIBLE VIDEO GAMES

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HOW IT WORKS

01

CONCENTRATE.

Your first control is your mind.


Brainwaves are picked up by electrical leads on the Muse Headband "reading" the synchronized electrical pulses traveling between neurons in the brain. 

Spanning between 12 and 42 Hz are the Beta and Gamma waves of the brain.

Beta brainwaves dominate our waking state of consciousness when attention is directed towards cognitive tasks. Gamma brainwaves are the fastest of brain waves (high frequency, like a flute), and relate to simultaneous processing of information from different brain areas.

An analysis of the two brainwave types allows for control of game features with varying levels of focus and attention.

To match the size of the notes, increase your level of focus to increase the pointer cube size and vice versa. 

02

BLINK.

Your second control are your eyes.

With the Muse headbands' blink detection abilities, you can use your eyes to trigger game events just by closing and opening your eyes. 

 

To switch between strings in AirBand, blink to move the pointer cube to the string with the next incoming note

03

CLENCH.

Your last control is your jaw.

With the Muse headbands' jaw-clenching detection abilities, you can use your jaw muscles to trigger game events by clenching your jaw together. 

To "strum" the selected guitar string as the note reaches the pointer, clench your jaw when the note reaches the pointer cube.

PRODUCT

MEET

AIR BAND

OUR STORY

Premised upon a need for inclusivity and acceptance, Air Band ushers in a whole new era in the video game market by making gaming accessible to absolutely everyone. We were inspired by a passion to contribute in our own small way to the accessibility movement and Air Band is our way of doing exactly that. Controls that require absolutely no motor control whatsoever ensure that the differently abled can now enjoy the expansive world of gaming, finally making video gaming a truly ‘inclusive’ industry.

OUR VISION

Our dream is a truly barrier-less gaming industry. We believe that this will give a faction of society that often feels marginalized through absolutely no fault of their own an opportunity to compete like everyone else on a level pedestal. This will in turn foster a sense of inclusivity within the larger community that can only benefit the world. Furthermore, in an increasingly divisive world, we believe this message holds true now more than ever and Air Band is a step in the right direction towards achieving this mission.

TECHNOLOGY

Based on cutting-edge wearable EEG technology, the Air Band uses the Muse headband’s infrastructure to gather data related to the frontal cortex of the brain. This data is then used to detect actions like a blink or a jaw clench--anything that causes even the most minute of variation in the electric signal pattern in the frontal cortex. Once this detection is complete, these signals can be used as controls for absolutely anything in any game--in this case shifting strings and adjusting loudness. The possibilities for growth and innovation are truly endless!

ABOUT
CONTACT

STAY IN TOUCH

air_band @berkeley.edu​
Tel: 845-541-6429
Fax: 123-456-7890
2161 Allston Way
Berkeley, CA 94704San Francisco, CA 94158

REQUEST DEMO

To schedule a product demo with one of our product consultants, please fill in your contact details

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DEMO
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